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Literature Text
Pokemon Naturelocke
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Rules:
1. Can only catch first Pokemon in area.
2. Must box fainted Pokemon in a PC labeled Grave, Tomb, Paradise, Heaven, etc...
3. Pokemon get certain abilities corresponding to nature:
Adamant: Firm. Sturdy.-Takes two deaths to fully die.
Bashful: Easily embarrassed. Shy.-May not be set to lead party.
Bold: Fearless. Daring.-Can survive one death from Pokemon of higher level.
Brave: Risk taker. Heroic.-Can sacrifice itself to revive a Pokemon.
Calm : Undisturbed. Peaceful.-Psychic Pokemon cannot kill this Pokemon.
Careful: Cautious. Protective.-Can revive one Pokemon of its own type(s).
Docile: Easy to manage. Ready to learn.-
Gentle: Sensitive. Polite.-Can not battle against Fighting types.
Hardy: Healthy. Tough.-Pokemon cannot be killed by K.Os.
Hasty: Done too quick. Short tempered.-Can not hold items or berries.
Impish: Immature. Mischievous.-Not allowed to evolve.
Jolly: Cheerful. Pleasing.-After capture, allows you to catch the next thing you see.
Lax: Loose. Lazy.-Can not be used for the rest of the battle if it falls asleep.
Lonely: Lone. Solitary.-Can not battle in double battles.
Mild: Kind. Pleasant.-Can reverse one partner's nature ability to its opposite per battle. Ex: Lonely can NOT battle in double battles. If Mild is in party lonely CAN fight in double battles.
Modest: Shy. Thinks itself as unimportant.-Can not hold items, but can hold berries.
Naive: Lacking experience. Simple.-Can NOT run away from battles.
Naughty: Improper. Troublemaker.-Can NOT be taken out of battle.
Quiet: Making little or no noise. Hushed.-Can NOT use special attacks.
Quirky: Unpredictable.-When being switched for a Pokemon. Roll a dice to see what Pokemon is chosen to be sent out. (Use an online dice if needed).
Rash : Mean use of haste or boldness.-Cannot run or switch away from a fight.
Relaxed: Easy. Not strict.-Can NOT hurt Normal types.
Sassy: Rude. Disrespectful.- Does not listen to your orders. Use a random number generator online or a 4 sided dice online to determine what attack it uses.
Serious: Focused. Can not be distracted.-Can NOT be taught TMs or HMs.
Timid: Lacking self-confidence. Nervous.-Can only switch to a Pokemon you assign to be it's partner forever.
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Rules:
1. Can only catch first Pokemon in area.
2. Must box fainted Pokemon in a PC labeled Grave, Tomb, Paradise, Heaven, etc...
3. Pokemon get certain abilities corresponding to nature:
Adamant: Firm. Sturdy.-Takes two deaths to fully die.
Bashful: Easily embarrassed. Shy.-May not be set to lead party.
Bold: Fearless. Daring.-Can survive one death from Pokemon of higher level.
Brave: Risk taker. Heroic.-Can sacrifice itself to revive a Pokemon.
Calm : Undisturbed. Peaceful.-Psychic Pokemon cannot kill this Pokemon.
Careful: Cautious. Protective.-Can revive one Pokemon of its own type(s).
Docile: Easy to manage. Ready to learn.-
Gentle: Sensitive. Polite.-Can not battle against Fighting types.
Hardy: Healthy. Tough.-Pokemon cannot be killed by K.Os.
Hasty: Done too quick. Short tempered.-Can not hold items or berries.
Impish: Immature. Mischievous.-Not allowed to evolve.
Jolly: Cheerful. Pleasing.-After capture, allows you to catch the next thing you see.
Lax: Loose. Lazy.-Can not be used for the rest of the battle if it falls asleep.
Lonely: Lone. Solitary.-Can not battle in double battles.
Mild: Kind. Pleasant.-Can reverse one partner's nature ability to its opposite per battle. Ex: Lonely can NOT battle in double battles. If Mild is in party lonely CAN fight in double battles.
Modest: Shy. Thinks itself as unimportant.-Can not hold items, but can hold berries.
Naive: Lacking experience. Simple.-Can NOT run away from battles.
Naughty: Improper. Troublemaker.-Can NOT be taken out of battle.
Quiet: Making little or no noise. Hushed.-Can NOT use special attacks.
Quirky: Unpredictable.-When being switched for a Pokemon. Roll a dice to see what Pokemon is chosen to be sent out. (Use an online dice if needed).
Rash : Mean use of haste or boldness.-Cannot run or switch away from a fight.
Relaxed: Easy. Not strict.-Can NOT hurt Normal types.
Sassy: Rude. Disrespectful.- Does not listen to your orders. Use a random number generator online or a 4 sided dice online to determine what attack it uses.
Serious: Focused. Can not be distracted.-Can NOT be taught TMs or HMs.
Timid: Lacking self-confidence. Nervous.-Can only switch to a Pokemon you assign to be it's partner forever.
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This is a Pokemon Nuzlocke variantion where natures give special abilities for Pokemon to use. Enjoy
Ep. 1- boomerangx7.deviantart.com/art…
Ep. 1- boomerangx7.deviantart.com/art…
© 2013 - 2024 BoomerangX7
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I came up with something for docile:If a Pokemon of the same type is encountered, this Pokemon must be sent out. If they are a higher level, they can’t switch out or run away, but a Pokemon of a lower level or the same level can switch out, but they can only do so the moment they come into the battle or when their HP is low.